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  Internets, We Hardly Knew Ye 07:46 PM -- Wed May 16, 2007  

Well, here I am at the library once again. Not by choice this time! Our satellite seems to have blown a gasket. So at home, we are without internets until next wednesday at least (when they will come check it out). There's always a chance it will spontaneously work again, since it spontaneously stopped, but it's not looking too promising at this point. It is hard to run an internet business without 50% of the term "internet business". I think I'll be visiting the library quite a lot in the near future.

If you are confused about the mysterious surprise on every page of the site, cease your confusion, because it is gone now! It was just a test thing that I left up for fun, but I've removed it now as I continue to work on the new stuff. Speaking of things that are hard to do without the internet, working on a website is one such thing. So I suspect I'll be getting in some good Titan Tunnels work this week. I can't even play WoW! GASP!
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  Dumb Accounts 03:52 PM -- Tue May 8, 2007  

If you peruse this website (while logged into the forum), you may notice a tiny little surprise. It's on every single page.

Did you find it? Good! Well, that is obviously nothing useful or interesting, but it was a simple test as the first step toward Dumb Accounts. See, here's the story:

Plimus, the company that currently handles our orders, is failing us. Not to say anything is broken, or your orders are in any danger - on the contrary, everything is exactly as it has always been. It's perfectly secure, and works just fine. The problem is that it IS how it's always been. I've been asking them to fix this one minor problem for over a year now (I think for two years, but I'm not sure). I get answers anywhere from a big run-around where they need to ask other people (other people who I have since asked myself, to discover that they are not involved at all) to no reply at all. The problem is simple enough: the default shipping option on CD orders for international customers is this insane $65+ fee. I don't even need them to remove that option, just make it not be the default! It's been used several times, always on accident (who would intentionally use that?!). So then we always have to go through this process with an upset customer, and refunding money and all this stuff. It's utterly ridiculous and it's a five second fix for them to do.

So I told them I'm done if they don't fix it. Well, I got no reply to that, so I am done. How does this all lead to Dumb Accounts? Well, I am going to switch to Paypal for order processing. I think that's a good thing - everybody knows Paypal, so it will be well trusted. And it's not just Paypal payments, they handle credit cards and all just like Plimus. The other great thing about them is that their rates are very low, so I'll make quite a bit more per sale (well, actually about $1 on an average sale, but that adds up!). The downside is that it functions in a completely different way, so I need to do major backend changes to the website. This is also a sort of upside, however! That's because the way Paypal functions gives me more flexibility and power here on the site, much like when I had my own merchant account, way back when.

And that, in part, is where Dumb Accounts come in. A Dumb Account is your forum account, simple as that. But as you can see by the little surprise on every page, it will be linked to the entire site, not just the forum. And it will contain a lot more than just forum stuff. Here are some ideas I have had for what it could be used for:
  • Store your shipping and billing addresses (not shown publicly!), to make ordering easier.
  • Track what products you own from us, and you can get new download links automatically - but I get notified when you do, so I can stop abuse of this feature.
  • Track your prize points!
  • Maybe someday, spend your prize points directly through a web interface (and apply them to game orders sort of like a gift certificate).
  • Definitely lots more ways to GET prize points and spend them.
  • Future games can have an online score system tied to Dumb Accounts. Your scores go up under your Dumb Account, instead of under some random name.
  • At last, a hand-made, trustworthy chatroom, where you are who you are and it can be verified! And you won't have to login - you're already logged in as long as your Dumb Account is. Incidentally, I'm also hoping to implement this chatroom into future games, so you can chat with people playing games and on the site while you are playing. Need help? Just ask right in-game!
  • An automatic sig generator that displays your achievements in our games, or which games you have? Maybe somehow. You could use it anywhere, it'd just be an image generated here. Spread the word of Hamumu! This is inspired by the Xbox Gamerscore thing you see people posting on their blogs and such. Same idea, but for your Hamumu games.
  • Integration with Dumb: The Game, so your DQ is under your Dumb Account too (and can go in that sig! Or you can hide it in shame).
  • User ratings and reviews of our games? Doesn't really require Dumb Accounts to do, but something that could be done with them.
  • Not that we have so many products, but it might be fun to do the statistics across accounts and do the "If you liked Supreme, you need to try Kid Mystic!" recommendation system (based on which games tend to be owned by owners of the game you're looking at).
Do you have any ideas of stuff that Dumb Accounts could do for us?

By the way, this is not coming soon. Well, fairly soon - it's my top priority project, and LL:TT is now on the back burner until this gets handled. But it'll take quite a while to get working, I fear. Web programming is hard!
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  Interview 06:54 PM -- Fri May 4, 2007  

Yet again, I am the subject of intense scrutiny, via this interview at Joystiq.com. No new surprises in there, but it's general interest Hamumu stuff, right?

In other news, I now have WoW. I played WoW all morning and don't know where the time went. Maybe some work is in order.
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  Victory! 08:25 PM -- Sun April 29, 2007  

Medusa's Lament is complete. I'll upload a more downloader-friendly version to the Gamelets page in time, but for now if you want, you can get the contest entry version right here (2ish MB). It's got a weird creepy song, horrible sound effects (neither my microphone nor my sound editing software work on my new computer!), and, um, instructions. Unzip and play! I am off to relax after a hard-working weekend.
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  Way new looks! 03:46 AM -- Sun April 29, 2007  



Look at all that! As you can see, the crows have gotten fat on Medusa's garden. The game is essentially done now, minus dozens of hours worth of polish. Like for example, the ability to get hurt (frankly, I think it will become nearly impossible once I add that, but then I'll just need to tweak speeds and such), and some sort of score. The background there has 7 layers which scroll independently, so as you climb up, you sort of reveal more. It would've been fun to have surprises to reveal as little rewards for getting far, but it's just a plain old landscape. Maybe I'll add a goat on the mountain if I get time. Looks pretty good in action though.

I'm done for the night... I could sure use a break. Then I have tons of time tomorrow to hit the finish line. One thing that really needs work is the collision detection. Right now you can only gaze at the birds' feet properly. The rest of their body is made of reflective feathers.
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  Better 09:28 PM -- Sat April 28, 2007  



Well, she's still spitting rather than gazing, but look at how her head is attached to her body! Thanks DrPetter, for helping me figure out the conundrum of cosines. And the only real major technical feat in the game is done as you can see - the crows stack! Actually, it's pretty morbid, like I'm standing on a heap of dead bodies. But they're not. They're statues. Remember that! Statues that were living creatures moments before, but hey, I'm Medusa. Now I'm off to do major artwork. The artwork is going to have a big impact on gameplay at this point, since the first thing I'll be doing is making those crows be fat crows, about 3x the size. That will get you climbing much more quickly. It took about 5 minutes of play just to get as high as I am in this shot, and I'd like to be scrolling the screen up ever skyward. I'm gonna have a bunch of layers of parallax scrolling in the background to make it interesting, so I better get on that.
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  Slow progress 07:59 PM -- Sat April 28, 2007  



Medusa's most serious lament is how her head is disconnected from her body and upside down. That's the huge problem I'm having - working out how to render the rotated sprites properly. I gave up on it hours ago and have decided to live with it for now.

Her secondary lament is that her eyebeams seem to shoot out of her shoulder. That's less of an issue. Her final, and intended, lament is that there are crows messing up her garden! So she is zapping them into stone, eventually. Then somehow, via some code I'm not sure how to write, the crow statues will stack up, making a mountain for Medusa to climb. Your score is the highest you reached before dying. You can die from being hit by a bird, hit by a falling stone bird, or falling off your mountain once it's tall enough.

Right now, none of that is in. Birds just show up and you can zap beams all over the screen, to no effect. And your head spins around. You can also run around and jump. These are all temp art, of course, on the off-chance I actually finish (which worries me greatly with these technical problems!), and have time to put in real art.
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  Medusa's Lament 01:51 PM -- Sat April 28, 2007  

I struggled all night to come up with an idea, then as soon as I hit the pillow, it came to me. I had lots of ideas before that, but they were all either too hard to do in time, or the building the level aspect would lead to one simple and obvious 'right way' that would be no fun, or both. But in bed, it all came together. I almost got up to get started, but eh, sleep is nice. So it's now morning, and time to begin

MEDUSA'S LAMENT


I trust that just from the title you can see how this game will involve "building a level" as you play! I begin!
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  LD48 begins! 12:05 AM -- Sat April 28, 2007  

The theme is "Build The Level You Play". This was my own suggestion! Hooray for me! Too bad I now have to make a game of that theme. I actually had an idea which inspired me to suggest it in the first place, but it feels like an idea that really only applies to a big game, can't be done justice as a little 48 hour job. But, time to think about it and decide!
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  Reboots 10:57 PM -- Thu April 26, 2007  

Well, it's been a busy week, through no fault of getting things done (interpreted properly, that says I haven't gotten much done). My new computer has arrived, and all week has been spent getting it set up for proper use. Just now I've run one of my own games for the first time, and it went swimmingly! A new computer is an interesting time, to upgrade things and change how things are done. I'm trying out this new Getright Pro instead of merely Getright, because it has this feature where you can compare a folder on your computer to one on your website, and auto-copy things in either direction until they are the same and current. That'll make web updates kind of handy, if it's fast. I'm also looking forward to finally installing the latest FL Studio, which I have been several versions behind on for a long time.

Anyway, everything is all new and shiny (extra shiny - it's Vista! Which is something of a concern for many reasons, but hey, I need to be testing on Vista anyway) and quite exciting. My favorite part is that it's a laptop, so now I can carry around all of my work wherever I want. No need to copy over whatever I want to mess with and realize I can't do this or that (such as work in 3DS Max). Everything there is to do is on the laptop. I've got it set up as a regular desktop in the office though. Then I just pop out a couple cables and walk off wherever my work takes me. Usually that's to the living room to hang out on the web while watching TV. I'm nothing if not productive and cosmopolitan.

The bad news is I bought World Of Warcraft. Amazon was having a deal (slightly worse deal now, but still $15 off!) where you get both the game and the expansion for $30, shipped free. Since the expansion alone is supposed to be $40, I couldn't turn it down! I won't be signing up my first month of money wasting yet, though. I'm saving it for some sort of occasion. Perhaps the end of Titan Tunnels? Nah, probably not that long! But the future, at any rate. It can sit and tempt me for now (well, not yet - it hasn't even shipped yet).

That's life in the big city. Still getting set up, but I'm gradually running out of things I need to copy and install. Oh! And there's a 48-hour contest this weekend! So once I have this set up, I can inaugurate it with a 48-hour bit of game development. Should be excitotastic as always!
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